The Squig Herder is one of the career options for the Greenskins Army under Warhammer Online's Armies of Destruction. They are goblin hybrids who carry around with them bows and arrows. The squig herder has a certain level of fragility but they can command units of squigs in the battlefield. The squigs themselves are monstrous, having razor-sharp teeth and intimidating stature. They are relentless, for they will continue attacking even though their enemy has already fallen to death. Unlike the Orcs and Goblins who share the same looks as the rest of their race, the squigs have varied forms and sizes. A number of gamers have constructed a Warhammer Online Squig Herder Guide to help out newbies and other players in trying to both play as and fight against the Squig Herder.
Under the Warhammer Online Squig Herder Guide, the strengths and weaknesses of the Squig Herder are listed. There are four types :
1. the horned squig
2. the spiked squig
3. the gas squig
4. the battle squig
The horned squig, true to its name, has a horn that comes in handy during melee combat. The horn serves as a durable weapon that guarantees victory against the enemy. The spiked squig has tough spikes that can inflict great damage upon opponents. It is inferior to the horned squig, however. The gas squig is equipped with poisonous gas. When he emits this, he can kill several opponents in one time. The disadvantage of the gas squig, however, is that he is at times vulnerable. The battle squig is a sort of vessel---in a way that when he swallows the squig herder, the squig herder controls him directly. The squig herder does this by pulling the battle squig's intestines, like a puppet master would do to the strings attached to a puppet.
According to the Warhammer Online Squig Herder Guide, the squig herder is a strong career option under the Greenskins Army because his death shall not stop the rest of the squigs from carrying on with the fight. He has a lot of skills, morale abilities, and tactics. Among these are: squig frenzy (where the squig herder uses a whip to drive his pet into an attack frenzy), the chomp (where the squig herder orders the pet to attack), the farty squig (where the squig herder's pet explodes), the sticky squigs (where the squig herder imposes a power that makes the opponents rooted and immobile), the choking arrer (where 100 damage is imposed on the target all the while silencing them and making them defenseless), the squig armor (this is available to the squig herder once the battle squig swallows him), abilities such as bite, claw, bounce, and shout, the sharp tools (which can increase the damage made by the chomp to 225), the tasty sauce (heals the squig herder), the squigbeast (another ability for the squig herder's pet), the squig goo (which can damage the target by around 60%), the shrapnel arrer (which creates 66 damage against the enemy), the poison arrer (creates 400 damage against the target), the sneaky stabbin (makes for a penetration into the opponent's armor for about 25%), the spin 'n slash, the foot stab, the wired squig, the rotten arrer, and the arrer o'mork.
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