Tuesday, September 16, 2008

NFL Football Team Logo Transfers Rub-On Stickers/Tattoos - Oakland Raiders (3 Pack)

You've seen temporary tattoos, stickers, and team logo patches, but these logo transfers are way better than any of those other options. They use the same type of technology as a temporary tattoo, but they adhere to any surface - paper, wood, books, greeting cards, cups, and more - without water, and are easily removable with alcohol, baby oil, or adhesive tape.


It's been awhile since I played my DS. For awhile there, not too much interested me. That all came to an end when I saw Contra 4 on display!

Now, there have been many attempts on making a next-gen Contra. Needless to say, all have failed miserably. There was one with a samurai for some reason I don't know. Contra is a game that should have always stayed as a side-scroller and never brought to 3-D.

First thing I noticed when I popped it in, the classic Contra jingle - that instantly made me warm up to this game.

When the game starts, you are in a very nostalgic jungle. It has everything from the enemies that charge straight ahead to the exploding bridge. It has some very welcome new elements as well. First off, both top and bottom screens are used. If an enemy is shooting you from the top screen, you better shoot up. Also, the grappling hook is introduced. This allows you to actually get on the top screen.

The enemies are in abundance, but so are the weapons. When there are 7 guys coming at you, that good old spread shot is a life savor. There is also the laser, fire and heat seeker. Best part, they all upgrade when you get 2 of the same weapon icon. Speaking of weapon icons, they use the Contra 3 system where you can hold 2 different weapons at once, losing the equipped weapon if your killed.

There are about 7 levels in the game. Some new levels with a classic feel and some old levels with new elements. I don't want to give too much away, but yes, there is a Base Level. 3 difficulties in the game: Easy, Medium and Hard. Or as I come to know them by: "Lets see whats ahead. This is really hard and Aghhh, this will be the end of me." This game will test not only your skill as a gamer, but your patience.

Classic Contra multiplayer is available. Remember when you and a buddy would play and one would take high and the other low? Somewhere along the level you both got mixed up and yell at each other saying, "I thought you had that guy" or "too bad I am taking a life". Contra multiplayer has always been great, and this is no exception.

I recommend this game for people looking for a challenge and for us who played the other Contras to the point we didn't need the cheat codes.

Andre Garcia is a video game fanatic. If your interested, you can check out his gaming blog at http://www.videogamesforus.com If you like the Contra franchise, you might want to check out his recently posted video review of Contra & Super Contra

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The Soul Calibur series has always been at the forefront of the beat 'em up market. Since the original version of the game erupted onto the scene in the late nineties (named Soul Blade), the franchise has grown in renown and popularity. Introducing a varied range of fighters and dynamic weapon-play, the Soul series of games have always prided themselves on delivering a rich gaming experience, taking the static nature of the beat 'em up genre and crafting it into a more rounded gaming experience.

Soul Calibur IV is the first of the Soul series to reach next gen platforms, appearing on both the Playstation 3 and the Xbox 360. One of the most eagerly anticipated titles of 2008, Soul Calibur IV had the weight of expectation of its back, especially with Playstation 3 fans, as it is the first real beat 'em up to be released for the console. Soul Calibur III, whilst maintaining a rich and detailed gaming ethos, was viewed by most as a miss-step in the series, overcomplicating game play and deviating from a much-loved combat engine.

Thankfully, and as promised, Soul Cailbur IV rectifies this mistake and pushes its way triumphantly to the head of beat 'em ups one again. Whilst technically the game offers little in originality, this is really the point. Fans demanded a return to the classic style of the franchise and that's what they got. Of course, being a next-gen title does bring massive advantages with it. Game play is fluid and more natural than ever before, with character models moving and reacting with a realism that borders on astonishing at times.

Soul Calibur's crux has always been the motley band of fighters that appear to wrestle for control of the soul swords, and in next-gen presentation the characters are truly gorgeous. From intricate facial expressions and motion capture, to dizzying attention to detail (polished armour will change each bout to reflect the relating background); Soul Calibur IV is truly a delight to behold.

Gameplay returns with the usual plethora of additional content. Tower of Lost Souls will test your skill and endurance as you take on constant combatants without a health replenish, and for the first time ever Soul Calibur goes online, allowing players to combat each other across the world and earn respect on a global scale! A few new in-game functions have also been added, most notably the Soul Gauges and Critical Finishes, which act as instant winners you can punish an enemy with if they block too often.

Special mention must go to the Character Creation mode, which returns from Soul Calibur III with a massive revamp. Whilst the range of different styles has been scrapped, this makes way for a function so in depth it is addictive enough to lose hours of your day to. The smallest details are accounted for; you can even alter the pitch of your character's voice. With a gargantuan range of equipment available and even more to unlock, players can create truly unique characters. The most impressive thing is that, whilst on past games character creation was fun, the end result would never gel with the characters proper and appeared almost as superimposed sprites on the screen. With Soul Calibur IV, the characters you create are so detailed and well developed that they could have been made by the games designers themselves, and appear no less impressive than the real characters of the game.

There are few downsides to report, but a few niggling factors emerge in the game. The Story mode seems less rich than in previous instalments, and there is less of an overall narrative to the proceedings which used to give the story distance, you felt you really were travelling the world in search of your goal. Also, using the in-game graphics for the character endings is adequate; however with next-gen consoles surely the ability to give us full CGI endings isn't too much to ask?

Overall however, Soul Calibur IV is a raging success, doing exactly what it says on the tin, and then some. A beat 'em up has never looked so attractive, and the game offers enough challenge to keep players hooked way past the usual parameters for a game of this genre.

Rich

Rich writes for the pop culture/memorabilia site starstore.com and its blogs, covering the latest and greatest in film, TV, music and comics merchandise and collectibles.

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Of course the possibilities are endless but the downright answer to the question, which seems more realistic than living in fantasy land, is that she will never be popular if she was born poor. Remember that money these days buys everything except of course simple pleasures like sleep, peace and insight on things that are far valuable than fame, cars and late-night parties.

If it werent for her money, she could have been another insignificant person lurking around unnoticed but probably her life could have been more meaningful. She's a spoiled brat and everybody believes that, except maybe some young American girls who see her as an icon worth their adoration. She doesnt have a regard for other people. She wasnt able to finish high school and her popularity is focused on all the wrong sides. In short, if it werent for her money, she could have not even made it to Hollywood or anywhere near it because lets face it she has no talent, she's not the most beautiful person the world has seen and she's not blessed with a great body that teases all top models in the world.

Her popularity was only created by her highly-paid publicists plus her own talent on getting everybody's attention, regardless if she is being scrutinized or being loved.

She could never be popular if she were poor. Like all of us who, at one point of our lives, have dreamt to become famous or at least have the money that she was gifted with. And like all of us, it would take colossal effort before we can actually gain other people's regard. She, however, got all of these hassle free, without the slightest effort.

How many of us have to break our necks in work just to get through a day? How many of us have been toiling for ages just to create a better life than what we have? And how many of us have to develop ourselves into the ultimate working machines just to be noticed by the world.

We work so hard just to get promoted in our jobs. Sometimes, we spend even our unpaid hours for the sake of producing plausible accomplishments to advance our careers. Some people in other parts of the world work just to get by a lunch with the hanging doom of not eating for the next supper. And there are ordinary sons and daughters who turn themselves into modern age slaves just to help their parents with the finances.

There are countless faces in Hollywood who have to start writing hundreds of screenplays before they ever get the chance to be recognized, some even have to endure a lifelong failure to become a writer in a Hollywood film. And there are hundreds of other starlets who have got all the talents, the looks and the right attitude but never had the breaks. But Paris Hilton is a rare species. She no longer needs to undergo all the pains of hard work and she no longer have to wait for the break to come.

She can buy her own way into Hollywood and she could make her own break grounding chances, even if it means that she has to expose herself in Hollywood without a single strand of dignity on her back. And yet, with all her privileges, she seems to have forgotten how it means to become a human. Understandably, she will never understand the life of the poor and hardworking people but if she is lucky, she may have a glimpse of some painful realities that will spank her right on her face. And yet, even her personal realizations seem like a farfetched hope for all those concerned.

If she were born like most of us, little people as the elites call us, she may not have even get a peek at a Hollywood studio. All she has to settle with is the chance to at least see her favorite stars on movies and television and occasionally on lives shows. But unless she works really hard, to the point that she is all but spent because of labor, she may never have the chance to become the person she is now.

She is Paris Hilton because she has money. And this same money makes her famous. Take her fortune away then she's just another person trying to live a daily life in simplicity but with greater meaning.

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